Alternative Provision & PRU
Building Resilience through Music, Coding & Creative Industry Pathways
At KS2 level, our workshops encourage students to use technology purposefully, going beyond social media or webcams. They help increase attention spans through engaging and focused activities, enhance peer interactions through collaboration, and provide meaningful problem-solving experiences.
For KS3 and above, students build on these foundations by exploring creativity with technological tools, being introduced to inspirational career pathways in the Creative and Cultural Industries, and designing musical instruments or video games informed by UI/UX concepts.
Workshops also connect directly with music and National Curriculum topics, including rhythm and relative pitch, scales and tonics, composition and improvisation, video game music creation, where appropriate, and performance and coding, where appropriate.
Sound Crafters (KS 2+)
This workshop encourages creative exploration through gamification and music technology, supporting musical development with call-and-response, melody-making, and rhythm. Students are introduced to the basic principles of conductivity and circuits through hands-on building, while fostering peer interaction and teamwork through collaborative instrument creation. The experience inspires pupils to engage with STEAM learning in a fun, practical, and accessible way
Musical Video Game Coding (KS2+)
Students design a world where sound and gameplay collide. Through gamified coding, they link movement, visuals, and sound to create immersive environments filled with custom sound effects. They compose title music using a built-in synthesiser and staff notation, reinforcing key musical concepts such as pitch, rhythm, and structure. The process promotes creativity, autonomy, and collaboration in the classroom, while also introducing the basics of UI/UX and creative digital storytelling.
Designing Digital Instruments (KS3+)
This workshop introduces students to tangible computing through Makey Makey and music software, fostering creativity and innovation with hands-on instrument design. Pupils explore how physical actions can trigger digital sound, while developing practical problem-solving skills and design thinking. The experience empowers them to express themselves through a unique blend of technology and music.
DAW Composition on Bandlab (KS3+)
This workshop introduces students to Digital Audio Workstations (DAWs) using BandLab, encouraging creative expression through composition, sampling, and mixing. It builds confidence in using digital tools for music-making and promotes a deeper understanding of popular music structures and production techniques. By working with real-world tools, students also gain a valuable connection to the Creative and Cultural Industries (CCI).
FAQs
Timetable
Sessions can be scheduled at 9:00 am, 10:00 am, 11:00 am, and 1:00 pm (with a lunch break in between).
We offer flexible formats such as:
4 sessions of 30 minutes
4 sessions of 1 hour
2 extended sessions of 2 hours
We’re happy to adapt the timetable based on your pupils’ needs—let’s have a chat to plan what works best for your school.
What equipment do we need to provide?
A teaching computer, a smartboard, internet access, and one device (laptop or tablet) between two pupils.
How many pupils can take part?
Up to 12 pupils per session in Special School settings.
Where will the session take place?
A classroom equipped with a smartboard and a teaching computer. Pupils can visit our tutor in smaller groups of 2 to 10, with each session lasting 20 to 45 minutes. Alternatively, our tutor can move between classrooms, allowing sufficient travel time across the school.
DBS and Safeguarding
All our staff are DBS-checked and will bring both their DBS certificate and photo ID on the day. You’ll also receive our DBS details, letter of assurance, insurance, and disqualification declaration two weeks, one week, and one day before the session—along with any web links that may need unblocking.
Will teachers get resources afterwards?
Yes – teachers receive follow-up materials and access to our STEAM Corner online learning platform.
