Our Early Years Projects

During the Conductive Music Early Years sessions, children (ages 3-6) will build an electronic instrument using everyday objects like fruit and vegetables. They will play with the instrument, interacting with digital sounds and creating music. Children will be led in short group music skills activities throughout the sessions and will be encouraged to take part in group performances of simple songs.

Learning outcomes are: Understand how an electronic circuit works. Use the principle of conductivity to create circuits with the MakeyMakey board. Use new music technology (makeymakey boards) to create their own instruments. Develop musical skills. Some children may progress further and will perform short musical pieces in groups.




More information

Conductive Music Early Years sessions are 40 minutes each. When scheduled over a full school day, we run 5 x 40 minute sessions, for up to 15 pupils per session (total of 90 pupils) with some flexibility in class sizes. A session booking includes two workshop leaders, setting-up time and bringing all materials/equipment except the fruit/veg. The workshop session content is divided into five sections, during which all children are fully supported by workshop staff while being encouraged to creatively explore these new musical interfaces: Introductions and Warm up, Creating instruments, Making sounds, Ensemble playing, Performance. To book sessions or inquire further, please contact us.


The project was very fun and shocking, which is good because it grabbed my attention!

Primary School Sessions

Our Primary School sessions are pitched for children (ages 6-10, KS2-3) as an exciting blend of music and science learning. During the sessions, children will build an electronic instrument using everyday objects like fruit and vegetables. They will play with the instrument, interacting with digital sounds and creating music. Children will be led in short group music skills activities throughout the sessions and will gain a fun, engaging experience in new digital technology.

Learning outcomes: Understand how an electronic circuit works. Use the principle of conductivity to create circuits. Use new music technology (makey makey boards) to create their own instruments. Begin to use digital audio workstation (DAW) software to produce electronic sounds. Use the DAW to change sound parameters, such as volume and panning. Develop ensemble playing skills. Respond to musical signals to manipulate pitch and rhythm. Some children may progress further and will improvise solos and accompaniments.


More Information

Conductive Music Primary School sessions are 40 minutes each. When scheduled over a full school day, we run 5 x 40 minute sessions, for up to 15 pupils per session (total of 90 pupils) with some flexibility in class sizes. The session booking includes two workshop leaders, setting-up time and bringing all materials/equipment except the fruit/veg. The workshop session content is divided into five sections, during which all children are fully supported by workshop staff while being encouraged to creatively explore these new musical interfaces: Introductions and Warm up, Creating instruments, Making sounds, Ensemble playing, Performance. To book sessions or inquire further, please contact us.


It was really enjoyable and combines two of my favourite subjects. I would definitely do more things like this if I get the chance.

Secondary Schools

During the Conductive Music secondary school sessions, young people (ages 12-18) create their own electronic instrument using everyday objects. They also write and produce their own music using their new instrument. We offer two progression stages for secondary schools: Intro to Conductive Music and MakeIt.WearIt.PlayIt. Details regarding these can be found below. In both stages, students are introduced to the world of Music Technology through a program including computer programming, electronics manufacture, instrument design, project planning, teamwork, composition and performance. We particularly target these sessions to young people facing challenging circumstances – PRU, FSM, EAL and other ‘at-risk’ categories. Students will work with professional musicians, supporting tutors, and cutting-edge technology to create a new interface for musical expression while exploring key skills for science, engineering, and music.


Learning outcomes: Gain a basic understanding of computer programming, electronic circuits, and soldering. Create their own digital electronic instrument. Develop sound design skills. Compose and perform their own music. Gain manual and design skills for the electronics manufacturing industry. Access a network of DIY and open-source music technology communities for employment/work experience opportunities. Visualise a product (the instrument) and follow each step of its development. Develop interpersonal skills including constructive feedback and teamwork.
If you would like to book a Conductive Music session for your secondary school, please contact us.


Building Digital Musical Instruments

Our basic session for secondary school students introduces the key music and computing activities that students can use to build their own digital musical instruments. We will invite 15 students per two-day session. Workshop instruction will include: Intermediate-level sound design and programming skills, customising the MakeyMakey board, and creating an original music performance solo or in duos.



MakeIt.WearIt.PlayIt

This session expands on the learning outcomes delivered in “Building Digital Musical Instruments” and teaches students to use those skills to design DIY interactive wearable instruments with new e-textile technology. We will invite15 students for this follow-up two-day session. Workshop instruction will include: Intermediate-level fabrication, programming, and sound design skills, expanded from “Building Digital Musical Instruments.” Students will be customising an item of their clothing (brought to the workshop) with Flora/Gemma boards, conductive thread, and e-textiles before creating a small group multimedia performance.


This session will deliver five skills-focused Modules, which will be tuned to the learning level and outcomes planned:



Module 1 - Instrument Design: Students will learn circuit soldering with a Music Hackspace expert and become familiar with Makey Makey (open source hardware), its electronic components and their functions. They will design and solder of a PCB shield with sensors and LEDs. Students will practice basic computer programming skills to play sounds using their new instrument (through MIDI). Students will learn about what the Hackspace does and how to become involved in similar community activities. Video showcases of peer performances from Conductive Music and examples of ‘real-life’ applications will encourage integration beyond the project.

Module 2Sound Design: Students will explore the basic principles of music production and sound design within the cross-platform AbletonLive! 9, a widely-available industry standard for live performers. They will perform independent learning tasks, with individual support from tutors with broad musical and cultural backgrounds. They will practice sharing of group resources for music and samples.

Module 3 - Composition and Scoring: Instructors will showcase existing systems for graphic notation, lead group improvisation sessions, and encourage to students to create their own compositional sketches. Students will participate in group activities to develop musicianship skills and explore performance practice on unconventional instruments. Students will demonstrate making original musical choices and communicating their ideas to peer group musicians.

Module 4 - Rehearsal and Performance: Students will integrate material through experimentation on their instruments, based on augmented recycled objects and/or clothing. They will create a short live performance, for a competition with MakeyMakey/Flora/Gemma boards as prizes. These boards will be compatible with their personal computers and will allow the continuation of the project in their homes and community.

Module 5 - Evaluation: Student will have progress sheets to self-record achievements and reflect on performance. They will be prompted for feedback at multiple stages throughout the workshop, including anonymised written feedback. Students will conduct peer group discussions regarding the workshop material and its applications.

This session will deliver five skills-focused Modules, which will be tuned to the learning level and outcomes planned:



Module 1 - Connection: Students will learn circuit soldering with a Music Hackspace expert and become familiar with Raspberry Pi and Makey Makey boards (open source hardware), their electronic components and their functions.

Module 2Fabrication: They will design and solder a PCB shield with sensors and LEDs. Students will practice basic computer programming skills to play sounds using their new instrument (through MIDI). Students will learn about what the Hackspace does and how to become involved in similar community activities. Video showcases of peer performances from Conductive Music and examples of ‘real-life’ applications will encourage integration beyond the project.

Module 3Interaction: Students will use skills gained from the first workshop to explore possibilities for their instrument design, based on recycled objects and clothing. They will plan appropriate and artistically effective interaction patterns for their instrument and design a wearable instrument concept.

Module 4Sound Design: Students will explore the basic principles of music production and sound design within the cross-platform AbletonLive! 9, a widely-available industry standard for live performers. They will perform independent learning tasks, with individual support from tutors with broad musical and cultural backgrounds. They will practice sharing of group resources for music and samples.

Module 5 - Composition and Scoring: Instructors will showcase existing systems for graphic notation, lead group improvisation sessions, and encourage to students to create their own compositional sketches. Students will participate in group activities to develop musicianship skills and explore performance practice on unconventional instruments. Students will demonstrate making original musical choices and communicating their ideas to peer group musicians.

Module 6 - Rehearsal and Performance: Students will integrate material through experimentation on their instruments, based on augmented recycled objects and/or clothing. They will create a short live performance, for a competition with MakeyMakey/Flora/Gemma boards as prizes. These boards will be compatible with their personal computers and will allow the continuation of the project in their homes and community.

Module 7 - Evaluation: Student will have progress sheets to self-record achievements and reflect on performance. They will be prompted for feedback at multiple stages throughout the workshop, including anonymised written feedback. Students will conduct peer group discussions regarding the workshop material and its applications.


Please Note

Please consider that non-English speaking groups might be able to cover only a portion of the material mentioned above. We will attempt to provide some instruction on each of the module portions for the age groups, regardless of language ability.




This was really exciting and our students loved it!

CPD Sessions and Conferences

At Conductive Music, we offer Continuing Professional Development sessions for teachers, music technology professionals, researchers, and others working with young people in education. If you are looking for a way to boost your creavity or implement some new technology in your teaching technique, Conductive Music CPD sessions will introduce you to the basics of open-source computer programming, sound design, electronics, and digital music. (All while having a lot of fun!) We are committed to improving our delivery and educational content, and we support your interest in the exciting world of new technology and education.






Our CPD sessions are scheduled according to demand and venue availability. If you would like to schedule a session in your school, office, or conference, please contact us. If you would like to book a space in one of our sessions, watch our calendar for the next upcoming session and subscribe to our newsletter for notifications, through the subscription form in our site footer.

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